The game currently features 3 zones, with a fourth planned. Each zone has a boss fight, having their own twist to the fight. This one is the Mothership, within the Ice Zone. The Mothership heals off of machines within the arena, going between attacking and healing to keep the fight dynamic.
The development is being documented on YouTube, currently having 9 development logs. This allows for feedback on design decisions, while building a core audience for the game, acting as a form of marketing.
CREDITS
art
audio
programming
All programming was done by me within the game engine Construct 3.
All art was done by Popdoesart, keeping a consistent pixel art style across all assets.
All audio was created by me within FL Studio.
EXTRA INSIGHT
The current weapon system uses a JSON file to pull their stats. This allows for quick implementation of new weapons, having the backend setup for all variables, and only needing to make the unique shooting pattern.
A demo of the game was shown off at Harrisburg University of Science and Technology, allowing students and visitors to play the game and give feedback freely.