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GEMSTONES

Gemstones was a project initially created for Ludum Dare 51. Ludum Dare is a Game Jam within 2 days, where all assets must be created within this time frame. This led to the creation of my own spin on the classic match genre, and I developed it further over the course of 4 days to publish the game onto Steam.

The game was successfully published onto Steam, utilizing Steam's API to add achievements into the game.

Capture4.JPG

I decided to try a new art style. This allowed me to expand my skills within the art asset creation space, going for a hand-painted water color look.

CREDITS

art

programming

audio

All programming was done by me within the game engine Construct 3.

All art was done by me within Adobe Photoshop. I set out to create a strong visual style, utilizing a painted water-colored look to give the game an inviting feel.

All audio was created by me within FL Studio. The game took place within a mineshaft, so the audio helped to reflect this through the use of reverb to give the game an underground atmosphere.

I used FL Studio to create the music for the game. The game was a relaxing game, so the music helped to reflect this with a slow melodic pace, keeping the instruments soft/relaxing.

In-Game Music Track

GemstonesAudio.JPG
Achievements.JPG

To create the achievements, I started by honing in a style that will work across the achievements. I then expanded this to create a consistent assortment of icons using Adobe Illustrator.

EXTRA INSIGHT

Since the game was made over the course of 4 days, the project came together quite quickly. This allowed me to execute on a vision as soon as the idea sparked into my head, instead of waiting.

I pulled audio inspiration from Candy Crush, creating "feel-good" audio when the player did something good in game.

Chime Sound Effect

Shiny Sound Effect

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